AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games Performance in Egypt Q1 2022
An overview of the top 5 2D cartoon games in Egypt during Q1 2022, highlighting download numbers, revenue, and active user trends.
In the first quarter of 2022, the top 5 2D cartoon games on a unified platform in Egypt showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed analysis based on data from Sensor Tower.
Candy Crush Saga from King maintained a strong presence with weekly downloads starting at around 92K and peaking at 149K in early February before dropping to approximately 86K by the end of March. The game’s weekly revenue fluctuated, peaking at about $25.6K in mid-February. Weekly active users remained robust, starting at 2.3M and slightly declining to 2.5M by the end of the quarter.
Top War: Battle Game from River Game HK Limited saw its weekly downloads begin at a modest 1.4K, peaking at 6.7K in mid-March, then dropping to 2.5K by the end of March. Weekly revenue showed variability, with a high of around $22.5K at the beginning of the quarter and a low of $8.9K in mid-January. The game’s weekly active users increased steadily, reaching over 47K by mid-March.
Coin Master from Moon Active experienced significant spikes in weekly downloads, jumping from 1.7K at the start of the quarter to a notable peak of 50.2K in early March. Weekly revenue remained relatively stable, hovering around $16.2K initially and ending at approximately $11.9K. The game’s active user base surged, peaking at around 74.6K in early March before declining to 43.5K by the end of the quarter.
Clash of Clans from Supercell maintained a consistent download rate, averaging around 10K to 13K weekly downloads throughout the quarter. The game’s weekly revenue peaked at around $12.4K at the start of the quarter and saw fluctuations, ending at approximately $9.2K. Weekly active users remained strong, reaching around 810K in early February and stabilizing at approximately 750K by the end of March.
Match Masters - PvP Match 3 from Candivore LTD had relatively stable weekly downloads, starting at 2.2K and peaking at around 2.9K in early March. The game’s weekly revenue remained steady, averaging around $7.1K and dropping to about $4.7K by the end of March. The weekly active users fluctuated slightly, starting at 29.5K and ending at approximately 22.8K.
For more detailed insights and data on the performance of these games and others, visit Sensor Tower.